Orbs
Last updated
Last updated
The initial Orbs will have innate DNA cloned from the Earth's core.
The combination of Orbs will result in the creation of a new one with different stats and the possibility of transforming into a derivative as a mutation.
The combination and use of the Orb will leave 2 fragments of the root Orb giving the possibility of gathering 4 in total of the same or different ones to fuse a new Orb.
The initial Orbs will have innate DNA cloned from the Earth's core.
The combination of Orbs will result in the creation of a new one with different stats and the possibility of transforming into a derivative as a mutation.
The combination and use of the Orb will leave 2 fragments of the root Orb giving the possibility of gathering 4 in total of the same or different ones to fuse a new Orb.
The initial Orbs will have innate DNA cloned from the Earth's core.
The combination of Orbs will result in the creation of a new one with different stats and the possibility of transforming into a derivative as a mutation.
The combination and use of the Orb will leave 2 fragments of the root Orb giving the possibility to gather 4 in total of the same or different ones to fuse a new Orb.
The initial Orbs will have innate DNA cloned from the Earth's core.
The combination of Orbs will result in the creation of a new one with different stats and the possibility of transforming into a derivative as a mutation.
The combination and use of the Orb will leave 2 fragments of the root Orb giving the possibility to gather 4 in total of the same or different ones to melt a new Orb.
Orbs of mutation can only be forged by their descendants creating new genetics and more powerful and rare mutants.
The combination of Orbs will result in the creation of a new one with different stats and the possibility of transforming into a derivative as a mutation.
The combination and use of the Orb will leave 2 fragments of the root Orb giving the possibility of gathering 4 in total of the same or different ones to fuse a new Orb.
To create such an Orb you will need 2 Orbs of Sorcerer type + have a main genetics and main offspring as genetics of the same race.
Orbs of mutation can only be forged by their descendants creating new genetics and more powerful and rare mutants.
The combination of Orbs will result in the creation of a new one with different stats and the possibility of transforming into a derivative as a mutation.
The combination and use of the Orb will leave 2 fragments of the root Orb giving the possibility of gathering 4 in total of the same or different ones to fuse a new Orb.
To create such an Orb you will need 2 Orbs of Paladin type + have a main genetic and secondary offspring as genetics of the same race.
Orbs of mutation can only be forged by their descendants creating new genetics and more powerful and rare mutants.
The combination of Orbs will result in the creation of a new one with different stats and the possibility of transforming into a derivative as a mutation.
The combination and use of the Orb will leave 2 fragments of the root Orb giving the possibility to gather 4 in total of the same or different ones to fuse a new Orb.
To create such an Orb you will need 1 Orb of Knight + Darkness type + have a main genetic and main and secondary offspring as genetics of the same race.
Orbs of mutation can only be forged by their descendants creating new genetics and more powerful and rare mutants.
The combination of Orbs will result in the creation of a new one with different stats and the possibility of transforming into a derivative as a mutation.
The combination and use of the Orb will leave 2 fragments of the root Orb giving the possibility of gathering 4 in total of the same or different ones to fuse a new Orb.
To create this Orb you will need 1 Orb of type Knight + Ninja.
Al usarse para tomar dicha profesión dejara 2 fragmentos de la misma raza.
Al fusionarse dejara 2 fragmentos de la misma raza.
Cada fragmento representa un 20% de la Orbe hasta un total de 80%.
El 20% de la genética de la Orbe esta destinada aleatoriamente en mutación si cumple dicha combinación de Orbes de fusión para adquirir dicha posibilidad de obtener al fundir una Orbe de mutación.
La genética del ADN de las Orbes se aplicaran las stats al fundirse y aplicarse de forma aleatoria dependiendo de su descendencia y si aplica las caracterÃsticas correspondientes para ser aplicados cada uno de los bonus.
Las Orbes fusionadas y que hayan salido iguales de su genética principal no significa que sea malo si las stats no varÃan mucho, dado que representa que dicha descendencia esta limpiando su pureza y puede aportar mas posibilidades de mutación al aportar mayor pureza a la fusión.