Dificult
Stats Genetics:
Each Orb will have its own genetics and identification that will allow it to give such benefits to the bearer, thus changing its DNA to a more powerful, balanced and scalable one.
It will require a level of fusion depending on the type of profession desired, these can be forged with fragments of other types in order to increase and alter the DNA for that orb, making it more coveted among artisans.
The difficulty to create such Orbs is governed by 5 main sources:
Life
Energy
Force
Resistance
Breed Genetics
Life:
This Stats will be reflected in their offspring as their main successors thus giving a bonus of their recessive purity of 4% joint alteration.
Energy:
This Stats will be reflected in their offspring as their secondary successors thus giving a bonus of their recessive purity of 5% joint alteration.
Force:
The strength of the carrier will have 3% more damage for each fragment of its main and descendant genetics, accumulative up to 15% which will have a secondary effect if it belongs to a race other than the main genetics becoming 8% only if it belongs to the elements of the earth.
Resistance:
The main genetics will give 9% resistance to elements if they meet 85% above the parity of the main genetics, if they do not meet this parameter, they will have 2% for each recessive maximum 2.
Rarity Genetics:
Each genetics is unique but equal at the same time according to the races that are composed, each fragment makes up 20% of the main genetics and the remaining 20% comes from distant descendants that provides extra power to be acquired, the combination of these races and genetics will determine the course that has a forged Orb, with elements of ice, light, fire, darkness, thunder, vegetation, as well as its main race of its ADN.
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